1. Abilities
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. imperial
  7. hyperbiology
  8. serum_z

[serum_z]

stimpack

[serum_z]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[serum_z]
2
animaltalonsAcidic Claws – Has a chance to reduce armor on successful melee attacks.
3
5
armorReducedArmor Reduced (Physical) – Armor reduced by 7% per stack.
4
animalskullDiseased – Melee hit reduces maximum health.
5
animalskullFatigue (Physical) – Maximum health decreased by 4%.
6
animalbrainCataracts – Accuracy Reduced by 10%.
7
intestinesMuscle Deterioration – Damage dealt reduced by 15%.
  • [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 25% is met

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [does not expire]
    animaltalonsAcidic Claws
    Has a chance to reduce armor on successful melee attacks.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance , dependent on calling effect
  • 2
    • When character deals damage with result Ok or Glance or Crit (weapon mode Melee), not more than every 1.5s
    • When character deals damage with result Ok or Glance or Crit (weapon mode Unarmed), not more than every 1.5s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.creature.rancor.big_swipe_hit, dependent on calling effect
  • [60s]
    armorReducedArmor Reduced (Physical)
    Armor reduced by 7% per stack.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [does not expire]
    animalskullDiseased
    Melee hit reduces maximum health.

  • 1
    • When character deals damage with result Ok or Crit or Glance (weapon mode Unarmed), not more than every 60s (100% chance)
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 60s (100% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [60s]
    animalskullFatigue (Physical)
    Maximum health decreased by 4%.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.creature.universal.rabies, dependent on calling effect
    • Modify stat Max Health, set to -4%
  • [does not expire]
    animalbrainCataracts
    Accuracy Reduced by 10%.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance , dependent on calling effect
    • Modify stat Melee Accuracy, set to -10%
  • [does not expire]
    intestinesMuscle Deterioration
    Damage dealt reduced by 15%.

  • 1
    • When effect is applied

    Perform the following actions: