1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. tagriss_empowered_black_hole

Void Pit

overload

Void Pit

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overload
Void Pit
2
overload
Void Pit
3
movementslowedSlowed – Movement speed reduced.
4
overload
Void Pit
5
thrownKnockdown – Prone and unable to act.
  • [hidden] [30s]
    overloadEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_black_hole_ground_loop, dependent on calling effect
    • Set cooldown of 16141157521342639906 – not found to 1.5s
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        OR
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​tagriss_empowered
        >

    Perform the following actions:

    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_black_hole_ground_end, dependent on calling effect
  • [1s]
    overloadVoid Pit

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 3m to 10m to ground target center of TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 3m to ground target center of TARGET

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

  • [1.1s]
    movementslowedSlowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 60%
  • [0s] [not displayed]
    overloadEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_black_hole_target_ballistic, dependent on calling effect
    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 1, 18° pitch, 180° yaw
  • [3s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.tagriss_empowered_black_hole_target_ballistic_kill, dependent on calling effect
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 3, 85° pitch, 180° yaw
    • Execute hydra hook BlackHoleTP
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Instantly kill the TARGET