1. Abilities
  2. bounty_hunter
  3. unload

Unload

unload

Unload

Unloads your blaster into the target, dealing <<1>> weapon damage and generating 24 heat over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration. Fires both blasters if dual wielding.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.6
  • apc.bounty_hunter.mercenary.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unload
Unload
2
unload
Unload
3
stunnedStunned – Unable to act.
4
movementslowedSlowed (Physical) – Movement speed reduced.
5
unload
Unload
  • [hidden] [does not expire]
    unloadEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 6 Energy
          Failure message: Heat Level Too High
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.bounty_hunter.unload.unload_end
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​barrage_buff, tag.​abl.​bounty_hunter.​thermal_sensor_override
  • [0s] [not displayed]
    unloadEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.10475
      - Standard Health Percent Min = (float) 0.10475
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.3
      - Coefficient = (float) 1.0475
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.3
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is not dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.10475
      - Standard Health Percent Min = (float) 0.10475
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.3
      - Coefficient = (float) 1.0475
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [1s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.damage, dependent on calling effect
    • Stun the TARGET
  • [3s]
    movementslowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • [0s] [not displayed]
    unloadEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 6
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0