targeted_ae_taunt_10m
targeted_ae_taunt_10m
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Taunt |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141171150269414576 |
Combat log ID: | 3984896427032576 |
FQN: | abl. |
Star Wars name: | targeted_ae_taunt_10m |
Other languages: | (Übersetzung fehlt - DNT) Texte non valide - DNT |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141077761568935578 FQN: abl. world_ design. utility. threat. targeted_ ae_ taunt_ 10m_ multitarget_ with_ reverse/6/1
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141081060103827875 FQN: abl. world_ design. utility. threat. targeted_ ae_ taunt_ 10m_ multitarget_ with_ reverse/6/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 100
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141079960592200564 FQN: abl. world_ design. utility. threat. targeted_ ae_ taunt_ 10m_ multitarget_ with_ reverse/6/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 100
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0