1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. velasu_graege
  9. spawn_adds

[spawn_adds]

tenacity

[spawn_adds]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ilum.velasu_graege.normal.velasu_graege

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tenacity
[spawn_adds]
2
tenacity
[spawn_adds]
3
tenacity
[spawn_adds]
  • [hidden] [does not expire]
    tenacityEffect #1

  • [hidden] [0s] [not displayed]
    tenacityEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Play appearance epp.npc.ability.custom.tech_cast.cast, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Play appearance epp.npc.ability.custom.tech_cast.cast, dependent on calling effect
  • [hidden] [1s]
    tenacityEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook SpawnAdds