Take Portable Cover
Take Portable Cover
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.3.0 |
Global ID: | 16141171803563092591 |
Combat log ID: | 3276853888417792 |
FQN: | abl. |
Star Wars name: | Take Portable Cover |
Other languages: | Flexible Deckung nutzen Prise de couverture portable |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140965673289786845 FQN: abl. event. bounty_ hunting. crime_ lords. claw. portable_ cover/7/1
- [30s]
Cover
Ranged defense increased and immune to all ballistic and controlling effects.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. physics_ immunity abl. , tag.buff. cover abl. buff. cover_ immunities Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s
Conditions: - Can only be called by other effects
Global ID: 16140964573778164616 Combat log ID: 3276853888418052 FQN: abl. event. bounty_ hunting. crime_ lords. claw. portable_ cover/7/2 - Set Stack Limit
- 1
- When character receives an effect with tags tag.
abl. debuff. break_cover
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 2
- Just before this effect is removed
Perform the following actions:
- Leave cover
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Modify stat Cover Defense Bonus, increase by 0.2
- Play appearance epp.
event. bounty_hunting. crime_lords. claw. portable_cover. loop - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. debuff. sleep - Immobilize but allow rotation
- [hidden] [5s]
Effect #3Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. event. bounty_ hunting. crime_ lords. claw. just_ covered Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16140963474266535995 FQN: abl. event. bounty_ hunting. crime_ lords. claw. portable_ cover/7/3 - Set Duration
- [hidden] [4s]
Effect #4Slot: Buff Duration: 4s On death: Effect is removed # occurrences: 0 Tags: tag. abl. event. bounty_ hunting. crime_ lords. claw. removed_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16140971170847927390 FQN: abl. event. bounty_ hunting. crime_ lords. claw. portable_ cover/7/4 - Set Duration