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  7. volatile_inferno_grenade

Thermal Devastator

advanced_pyro_grenade

Thermal Devastator

The most powerful and feared explosive in the galaxy, the Thermal Devastator emits an incendiary concussive wave that sets enemies ablaze. While the initial impact sears foes in an all-consuming conflagration, the follow-up wave of force launches them through the air with bone-shattering force.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_pyro_grenade
Thermal Devastator
2
advanced_pyro_grenade
Thermal Devastator
3
thrownKnockdown – Prone and unable to act.
4
burnedThermal Devastator – Periodic elemental damage.
  • [hidden] [0s]
    advanced_pyro_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    advanced_pyro_grenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.inferno_grenade_explosion, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 10m

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.1
      - Standard Health Percent Min = (float) 1.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2.5, 30° pitch, 0° yaw
  • [15s]
    burnedThermal Devastator
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.inferno_grenade_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.8
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0