1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. darth_vengean
  7. draggh_charge

Force Charge

Force Charge

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Force Charge
2
immobilizedImmobilized – Unable to move.
3
Force Charge
4
stunnedKnocked Out – Knocked out cold.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_charge.cast_instant
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [1s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [does not expire]
    Effect #3

  • 1
    • Before NPC with this effect takes damage, not more than every 1.5s

    Only when the following conditions are met:

      • If hitpoints of CASTER ≤ 30%

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute hydra hook Reset
  • [does not expire]
    stunnedKnocked Out
    Knocked out cold.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Mark as neutralized
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) -100
      - Amount Min = (float) -100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.sith_warrior.backhand.stun, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect