[electric_shield]
[electric_shield]
A shield surrounds the Bounty Hunter that returns a small electric charge as damage to all attackers. Effect can only occur once every 2 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141175086584840757 |
Combat log ID: | 804722252447744 |
FQN: | abl. |
Star Wars name: | [electric_shield] |
Other languages: | DE_Electric Shield FR_Electric Shield |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [20s]
[electric_shield]Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: 14972482215954666198 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 0s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141031388066586611 FQN: abl. test. jordan. electric_ shield/0/1 - Set Duration
- 1
- When character takes damage, not more than every 2s
Override target to:
- Attacker
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 10
- Amount Min = (float) 10
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
bounty_hunter. electric_shield. electric_shield_proc
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. electric_shield. electric_shield_cast