1. Abilities
  2. qtr
  3. flashpoint
  4. korriban
  5. imperial
  6. quest
  7. acolyte_summon

[acolyte_summon]

snipe

[acolyte_summon]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
snipe
[acolyte_summon]
  • [hidden] [does not expire]
    snipeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 33% is met

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) false
      - Npc Spec = (string) npc.qtr.flashpoint.korriban.imperial.quest.acolyte_1
      - Spawn In Epp = (string)
      - AI Mode = (int) 2
      - Location = (int) 3
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) false
      - Npc Spec = (string) npc.qtr.flashpoint.korriban.imperial.quest.acolyte_3
      - Spawn In Epp = (string)
      - AI Mode = (int) 2
      - Location = (int) 3
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) false
      - Npc Spec = (string) npc.qtr.flashpoint.korriban.imperial.quest.acolyte_2
      - Spawn In Epp = (string)
      - AI Mode = (int) 2
      - Location = (int) 3