1. Abilities
  2. npc
  3. ability
  4. utility
  5. tanking_training_dummy

Tanking Training Dummy

cheapshot

Tanking Training Dummy

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.custom.utility.tanking_training_dummy

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotTanking Training Dummy – Cannot be destroyed.
2
cheapshot
Tanking Training Dummy
3
cheapshot
Tanking Training Dummy
4
cheapshot
Tanking Training Dummy
  • [does not expire]
    cheapshotTanking Training Dummy
    Cannot be destroyed.

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • Attackers List

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When character takes damage, not more than every 1s

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.fear, tag.abl.debuff.sleep
    • Modify stat Max Health, increase by 100,000,000
    • Heal the TARGET for (100% of its HP), causing no threat
  • [hidden] [6s]
    cheapshotEffect #2

  • 1
    • When character deals damage, not more than every 1s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​npc.​training_dummy

    Perform the following actions:

    • Reset Timer
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
  • [0s] [not displayed]
    cheapshotEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [6s]
    cheapshotEffect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat