1. Abilities
  2. world_design
  3. flashpoint
  4. env
  5. pipes
  6. dyn_fire_pipe

Dyn Fire Pipe

Dyn Fire Pipe

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Dyn Fire Pipe – Is a valid Force Target Test
2
Dyn Fire Pipe – Hit By Jedi Ability
3
Dyn Fire Pipe – Emitting Fire
  • [5s]
    Dyn Fire Pipe
    Is a valid Force Target Test

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.rez
    • Add effect #2 to TARGET from TARGET
  • [4s]
    Dyn Fire Pipe
    Hit By Jedi Ability

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 0.5m to 100m to center of TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_cast
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.env.barrels.fuel_barrel_barrel
  • [hidden] [0.5s]
    Effect #3
    Emitting Fire

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 20
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Threat Percent = (float) 50
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player