Dyn Fire Pipe
Dyn Fire Pipe
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141177639607112988 |
Combat log ID: | 800822422142976 |
FQN: | abl. |
Star Wars name: | Dyn Fire Pipe |
Other languages: | (Übersetzung fehlt - DNT) Texte non valide - DNT |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [5s]
Dyn Fire Pipe
Is a valid Force Target TestSlot: Buff Duration: 5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s
Target overrides: - [target override] Primary Target
Global ID: 16140948564399101779 FQN: abl. world_ design. flashpoint. env. pipes. dyn_ fire_ pipe/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
player. rez - Add effect #2 to TARGET from TARGET
- [4s]
Dyn Fire Pipe
Hit By Jedi AbilitySlot: Buff Duration: 4s On death: Effect is removed Tick rate: 1s (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16140945265864219258 FQN: abl. world_ design. flashpoint. env. pipes. dyn_ fire_ pipe/0/2 - Set Duration
- 1
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Direction = Forward
- Sort Type = Closest
- Distance = 10m
- Angle = (float) 60
Only when the following conditions are met:
- <
- If CASTER is positioned 0.5m to 100m to center of TARGET
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
bounty_hunter. flamethrower. flamethrower_cast
- 4
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. flashpoint. env. barrels. fuel_barrel_barrel
- [hidden] [0.5s]
Effect #3
Emitting FireSlot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 1 Tags: 3651841211987496910 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) bh_flamethrower
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16140946365375846441 FQN: abl. world_ design. flashpoint. env. pipes. dyn_ fire_ pipe/0/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 20
- Amount Min = (float) 10
- Amount Percent = (float) 0
- Threat Percent = (float) 50
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Play appearance epp.
bounty_hunter. flamethrower. flamethrower_burn_player
- 3
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
bounty_hunter. flamethrower. flamethrower_burn_player