1. Abilities
  2. trooper
  3. skill
  4. gunnery
  5. demolition_round

Demolition Round

democharge

Demolition Round

Fires a demolition round that explodes on contact, dealing <<1>> kinetic damage. This damage is increased by 25% if the target is affected by your gravity vortex.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.trooper.commando.gunnery.4
  • apc.trooper.commando.gunnery

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
democharge
Demolition Round
2
abl_tr_vg_muzzle_augsGravitating Compound – Taking increased damage from Grav Round.
3
democharge
Demolition Round
  • [hidden] [0s]
    demochargeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.demolition_charge.cast_direct_shot
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​gravity_vortex_crushing applied by CASTER

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.297
      - Standard Health Percent Min = (float) 0.258
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 4
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.242
      - Standard Health Percent Min = (float) 0.202
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.22
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [45s]
    abl_tr_vg_muzzle_augsGravitating Compound
    Taking increased damage from Grav Round.

  • [hidden] [0s]
    demochargeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.demolition_charge.cast_direct_shot
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0745
      - Standard Health Percent Min = (float) 0.0645
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.695
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only