Head Shot
Head Shot
Deals <<1>> weapon damage to a target below 30% health.
Attributes
Type: | active |
Activation time: | 2.5s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141178523347254421 |
Combat log ID: | 3926832764157952 |
FQN: | abl. |
Star Wars name: | Head Shot |
Other languages: | Kopftreffer Tir à la tête |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. companion. hk51. damage_ ability Global ID: 16140918419479623450 FQN: abl. exp. seasons. 02. ep_ 00. boss. boss_ 03. ranged_ execute/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. unique. hk51. hunter_killer. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.456
- Standard Health Percent Min = (float) 0.456
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.5
- Coefficient = (float) 4.56
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER
- Dispel all effects from tags tag.abl.exp.seasons.02.ep_00.boss.boss_03.damage_debuff
- [2s]
Stunned
A head shot has pierced HK's damaged defenses, stunning him for a brief time while his attack systems reset.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. stun abl. companion. hk51. damage_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140921718014507507 Combat log ID: 3926832764158216 FQN: abl. exp. seasons. 02. ep_ 00. boss. boss_ 03. ranged_ execute/3/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
exp. , dependent on calling effectseasons. 02. ep_00. boss. boss_03. ranged_execute