1. Abilities
  2. trooper
  3. electro_net

Electro Net

electronetcommando

Electro Net

Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over <<2>> seconds. While affected, a target that moves takes 20% more damage from electro net, and this effect can stack up to 10 times on enemy players or 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<3>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.commando.base
  • apc.tutorial.trooper.commando.combat_medic.9
  • apc.tutorial.trooper.commando.gunnery.9
  • apc.tutorial.trooper.commando.assault_specialist.9

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electronetcommando
Electro Net
2
electronetcommando
Electro Net
3
damagevulnerabilityHindered – Cannot activate or benefit from high mobility actions.
4
movementslowedSlowed – Movement speed reduced.
5
electronetcommandoElectro Net – Periodic energy damage.
6
ring01
Electro Net
7
5
electronetcommandoElectro Net – Damage taken from Electro Net increased.
8
10
electronetcommandoElectro Net – Damage taken from Electro Net increased by movement.
9
abl_tr_co_one_man_armyOne Man Army – Alacrity increased.
  • [hidden] [0s]
    electronetcommandoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.electro_net.instant_player
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.5s]
    electronetcommandoEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [9s]
    movementslowedSlowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [9s]
    electronetcommandoElectro Net
    Periodic energy damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.electro_net.debuff_player
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER is moving

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [9s]
    ring01Effect #6

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​net_damage applied by CASTER

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Remove this effect
  • 3
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s

    Perform the following actions:

    • Remove this effect
  • [9s]
    abl_tr_co_one_man_armyOne Man Army
    Alacrity increased.

  • 1
    • When effect is applied

    Perform the following actions: