1. Abilities
  2. placeables
  3. test
  4. robh
  5. channel_use_test_fx

Accessing the Emplacement

disabledpowercell

Accessing the Emplacement

Attributes

Conditions

Metadata

Users

Triggered by clicking on (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disabledpowercell
Accessing the Emplacement
2
disabledpowercell
Accessing the Emplacement
3
disabledpowercell
Accessing the Emplacement
4
disabledpowercell
Accessing the Emplacement
  • [hidden] [2s]
    disabledpowercellEffect #1

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When character receives an effect, not more than every 5s

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    disabledpowercellEffect #2

  • 1
    • When effect ticks

    Perform the following actions:

    • Execute hydra hook Using_Gen_1
  • 3
    • When character takes damage

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
  • 4
    • When character receives an effect, not more than every 5s

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    disabledpowercellEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Increment Custom Scoreboard Value
      - Scoreboard Value = (int) 300
      - Scoreboard Index = (int) 1
    • Increment Custom Scoreboard Value
      - Scoreboard Value = (int) 300
      - Scoreboard Index = (int) 2
    • Execute hydra hook Den_Cap_Stop
  • [hidden] [does not expire]
    disabledpowercellEffect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​pvp.​denova.​gen_warm_up
    • Play appearance epp.qtr.1x2.pvp.denova.scan_exit, dependent on calling effect