1. Abilities
  2. companion
  3. class
  4. ranged_dps
  5. st_instant_damage

Quickshot

fearsomecry

Quickshot

Blasts a target for <<1>> weapon damage.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
fearsomecry
Quickshot
  • [0s] [not displayed]
    fearsomecryEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If Weapon Type
        - Negated = (bool) false
        - Actor = (int) 2
        - Slot = (int) 2
        - Type = (int) 2

    Perform the following actions:

    • Play appearance epp.smuggler.quick_shot.dual_cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.087
      - Standard Health Percent Min = (float) 0.087
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.42
      - Coefficient = (float) 0.87
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.42
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If Weapon Type
        - Negated = (bool) false
        - Actor = (int) 2
        - Slot = (int) 2
        - Type = (int) 6

    Perform the following actions:

    • Play appearance epp.agent.snap_shot.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.087
      - Standard Health Percent Min = (float) 0.087
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.42
      - Coefficient = (float) 0.87
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If Weapon Type
        - Negated = (bool) false
        - Actor = (int) 2
        - Slot = (int) 2
        - Type = (int) 8

    Perform the following actions:

    • Play appearance epp.agent.snap_shot.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.087
      - Standard Health Percent Min = (float) 0.087
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.42
      - Coefficient = (float) 0.87
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged