2,000,000 Health

2,000,000 Health
Using this item on your ship's Operations Training Dummy will set its health to 2,000,000.
Attributes
Type: | active |
Activation time: | 5s cast |
Target type: | Any |
AI type: | Buff |
Metadata
Contained since: | Patch 2.5.0 |
Global ID: | 16140932284885593567 |
Combat log ID: | 3322114253783040 |
FQN: | abl. |
Star Wars name: | 2,000,000 Health |
Other languages: | 2.000.000 Gesundheit 2 000 000 de points de santé |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
2,000,000 Health
This target's health has been set to a specific value.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 7s # occurrences: 1 Tags: tag. abl. npc. training_ dummy Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140966007052820703 FQN: abl. npc. ability. utility. training_ dummy_ 500k_ health/26/1 - Set Stack Limit
- 2
- When CASTER enters combat
- When character takes damage, not more than every 1s
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Dispel all effects from ability Training Dummy
Training Dummy
FQN: abl.npc.ability.utility.training_dummy
- Dispel all effects from ability 10,000,000 Health
10,000,000 Health
Using this item on your ship's Operations Training Dummy will set its health to 10,000,000.
FQN: abl.npc.ability.utility.training_dummy_15mil_health
- Dispel all effects from ability 6,000,000 Health
6,000,000 Health
Using this item on your ship's Operations Training Dummy will set its health to 6,000,000.
FQN: abl.npc.ability.utility.training_dummy_1mil_health
- Dispel all effects from ability 20,000,000 Health
20,000,000 Health
Using this item on your ship's Operations Training Dummy will set its health to 20,000,000.
FQN: abl.npc.ability.utility.training_dummy_25mil_health
- Immobilize and prevent rotation
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. debuff. sleep - Set stat Max Health to 2,000,000
- Modify meta stat Ability Energy Cost for ability Ranged Attack, increase by 100
Ranged Attack
FQN: abl.flurry.droid.turret.turret_ranged
- Add effect #6 to TARGET from TARGET
- Play appearance epp.
npc. , dependent on calling effectutility. training_dummy_hp_change_impact
- 4
- Before NPC with this effect takes damage
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.category.guild_perk
Perform the following actions:
- Dispel all effects from tags tag.abl.category.guild_perk
- [hidden] [12s]
Effect #2
Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Hydra script: hyd. location. ship. legacy. inst_ operations_ training_ dummy Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140962708517936694 FQN: abl. npc. ability. utility. training_ dummy_ 500k_ health/26/2 - Set Duration
- 1
- When character deals damage, not more than every 1s
Override target to:
- Trigger Target
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.npc.training_dummy
Perform the following actions:
- Reset Timer
- 2
- Just before this effect is removed
Perform the following actions:
- Exit Combat
- Execute hydra hook respawn
- [0s] [not displayed]
Effect #3
Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140963808029563973 FQN: abl. npc. ability. utility. training_ dummy_ 500k_ health/26/3 - 1
- When effect is applied
Override target to:
- Master
- Pet = (int) 3
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [12s]
Effect #4
Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Hydra script: hyd. location. ship. legacy. inst_ operations_ training_ dummy Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140969305587706820 FQN: abl. npc. ability. utility. training_ dummy_ 500k_ health/26/4 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Exit Combat
- Execute hydra hook respawn
- [hidden] [does not expire]
Effect #5
Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Hydra script: hyd. location. ship. legacy. inst_ operations_ training_ dummy Global ID: 16140970405099334163 FQN: abl. npc. ability. utility. training_ dummy_ 500k_ health/26/5 - 1
- When CASTER exits combat
Perform the following actions:
- Execute hydra hook respawn
- [0s] [not displayed]
Effect #6
Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140967106564450154 FQN: abl. npc. ability. utility. training_ dummy_ 500k_ health/26/6 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat