1. Abilities
  2. npc
  3. ability
  4. utility
  5. training_dummy_1mil_health

6,000,000 Health

emittermatrix2

6,000,000 Health

Using this item on your ship's Operations Training Dummy will set its health to 6,000,000.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
emittermatrix26,000,000 Health – This target's health has been set to a specific value.
2
emittermatrix2
6,000,000 Health
3
emittermatrix2
6,000,000 Health
4
emittermatrix2
6,000,000 Health
5
emittermatrix2
6,000,000 Health
6
emittermatrix2
6,000,000 Health
  • [hidden] [12s]
    emittermatrix2Effect #2

  • 1
    • When character deals damage, not more than every 1s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​npc.​training_dummy

    Perform the following actions:

    • Reset Timer
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
    • Execute hydra hook respawn
  • [0s] [not displayed]
    emittermatrix2Effect #3

  • 1
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [12s]
    emittermatrix2Effect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
    • Execute hydra hook respawn
  • [hidden] [does not expire]
    emittermatrix2Effect #5

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Execute hydra hook respawn
  • [0s] [not displayed]
    emittermatrix2Effect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat