1. Abilities
  2. world_design
  3. temporary_abilities
  4. electro_gun
  5. electro_gun_ability

Actuator Restraint Cannon (A.R.C.)

assaultcannon

Actuator Restraint Cannon (A.R.C.)

This piece of hardware fires a concentrated electrostatic beam that stuns the target while active. Alternately the A.R.C. can be a power source used for a multitude of devices.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.worlddesign.temporary_abilities.electro_gun

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stunnedActuator Restraint Cannon (A.R.C.) – Unable to act.
2
assaultcannon
Actuator Restraint Cannon (A.R.C.)
3
ionclipActuator Restraint Cannon (A.R.C.) – Movement speed decreased.
4
assaultcannon
Actuator Restraint Cannon (A.R.C.)
  • [does not expire]
    stunnedActuator Restraint Cannon (A.R.C.)
    Unable to act.

    • When effect ticks the 5th time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . world_design . temporary_abilities . electro_gun . stun_loop, dependent on calling effect
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Play appearance epp . world_design . temporary_abilities . electro_gun . beam_end, dependent on calling effect
    • Ability Interrupt
      - Duration = (time) 15s
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . world_design . temporary_abilities . electro_gun . stun_end, dependent on calling effect
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When channel ended

    Only when the following conditions are met:

      • If toughness of PRIMARY TARGET is <= Strong

    Perform the following actions:

    • Instantly kill the TARGET
    • When NPC with this effect takes damage (weapon mode 1)
      (10% chance)

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    assaultcannonEffect #2

    • On Apply

    Only when the following conditions are met:

      • If toughness of PRIMARY TARGET is <= Standard

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If toughness of PRIMARY TARGET is = Strong

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.05
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If toughness of PRIMARY TARGET is >= Elite

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.01
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [8s]
    ionclipActuator Restraint Cannon (A.R.C.)
    Movement speed decreased.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Set movement speed to 40%
  • [hidden] [0s] [not displayed]
    assaultcannonEffect #4