Add Coolant
Add Coolant
Replenish coolant reserves for an overheated vehicle.
Attributes
| Type: | active |
| Activation time: | 3s cast |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 7.6.0 |
| Global ID: | 16140915376063146620 |
| Combat log ID: | 4839663638413312 |
| FQN: | abl. |
| Star Wars name: | Add Coolant |
| Other languages: | Kühlmittel hinzufügen Ajouter le liquide de refroidissement |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [2s]
Effect #1Slot: Other (not visible) Duration: 2s On death: Effect is removed # occurrences: 1 Hydra script: hyd. dynamic_ events. tatooine. anchorhead. road_ gig_ 1. inst_ advance_ mission Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141069769054140990 FQN: abl. dynamic_ events. tatooine. anchorhead. road_ gig_ 1. add_ coolant/5/1 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Execute hydra hook repair_overheated
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook wrong_repair