1. Abilities
  2. flashpoint
  3. copero
  4. boss_3
  5. force_powered_snipe

Adegan Crystal Powered Shot

hk51assassinate

Adegan Crystal Powered Shot

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51assassinate
Adegan Crystal Powered Shot
2
hk51assassinate
Adegan Crystal Powered Shot
  • [does not expire]
    hk51assassinateAdegan Crystal Powered Shot

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • When channel ended
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp . flashpoint . copero . boss . boss_3 . force_powered_snipe_fire, dependent on calling effect
    • When channel finished

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 1.5s
  • [0s] [not displayed]
    hk51assassinateEffect #2

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man HM
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​flashpoint.​copero.​boss_3.​shoto_impale
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.28
      - Standard Health Percent Min = (float) 0.28
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man HM, 16-man SM, 16-man HM
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​flashpoint.​copero.​boss_3.​shoto_impale
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man HM, 16-man SM, 16-man HM
        AND
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​flashpoint.​copero.​boss_3.​shoto_impale
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man HM
        AND
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​flashpoint.​copero.​boss_3.​shoto_impale
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET