1. Abilities
  2. itm
  3. potion
  4. grenade
  5. shock
  6. artifact
  7. grade9

Advanced V-9 Electro-Stun Grenade

remotedetonationmine

Advanced V-9 Electro-Stun Grenade

Shocks up to 3 targets in the area for <<1>> energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 180s). Damage dealt scales by level up to level 65.

Attributes

Conditions

Metadata

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
remotedetonationmine
Advanced V-9 Electro-Stun Grenade
2
stunnedStunned – Unable to Act
3
stunnedStunned – Unable to Act
4
stunnedStunned – Unable to Act
5
remotedetonationmine
Advanced V-9 Electro-Stun Grenade
6
remotedetonationmine
Advanced V-9 Electro-Stun Grenade
7
blockBastioned – Protected from Cybertech Grenades
  • [0s] [not displayed]
    remotedetonationmineEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [6s]
    stunnedStunned
    Unable to Act

    • On Apply

    Only when the following conditions are met:

      • Can only by called by other effects

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . itm . potion . grenade . shock . static_grenade_tick, dependent on calling effect
  • [4s]
    stunnedStunned
    Unable to Act

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . itm . potion . grenade . shock . static_grenade_tick, dependent on calling effect
  • [2s]
    stunnedStunned
    Unable to Act

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . itm . potion . grenade . shock . static_grenade_tick, dependent on calling effect
  • [0s] [not displayed]
    remotedetonationmineEffect #5

    • On Apply

    Only when the following conditions are met:

      • If toughness of PRIMARY TARGET is <= Standard

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • If toughness of PRIMARY TARGET is = Strong
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • If toughness of PRIMARY TARGET is = Unknown (#7)
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • If toughness of PRIMARY TARGET is >= Elite
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0s]
    remotedetonationmineEffect #6

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp . itm . potion . grenade . grenade_toss_electric
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 65
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.467
      - Standard Health Percent Min = (float) 0.413
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #5 to TARGET from TARGET, Combat Math Only
    • Add effect #7 to TARGET from TARGET, Combat Math Only
  • [180s]
    blockBastioned
    Protected from Cybertech Grenades