1. Abilities
  2. itm
  3. potion
  4. grenade
  5. pyro
  6. artifact
  7. grade9

Advanced V-9 Pyro Grenade

basicgrenade

Advanced V-9 Pyro Grenade

Sets up to 5 enemy targets in a 6 meter area ablaze, dealing <<2>> elemental damage over <<1>> seconds. (Cooldown: 180s). Damage dealt scales by level up to level 65.

Attributes

Conditions

Metadata

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
basicgrenade
Advanced V-9 Pyro Grenade
2
basicgrenade
Advanced V-9 Pyro Grenade
3
burnedBurning (Physical) – Periodic elemental damage.
4
blockBastioned – Protected from Cybertech Grenades
  • [0s] [not displayed]
    basicgrenadeEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    basicgrenadeEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp . itm . potion . grenade . grenade_toss_explosion, dependent on calling effect
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If the Tech spell hit
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [12s]
    burnedBurning (Physical)
    Periodic elemental damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . itm . potion . grenade . fire . fire_grenade, dependent on calling effect
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 65
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.427
      - Standard Health Percent Min = (float) 0.427
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [180s]
    blockBastioned
    Protected from Cybertech Grenades