Advanced V-9 Seismic Grenade

Advanced V-9 Seismic Grenade
Disrupts the earth beneath all targets within 6 meters of the selected area, dealing <<1>> kinetic damage and knocking them unconscious for <<2>> seconds. Damage causes this effect to end prematurely. (Cooldown: 180s). Damage dealt scales by level up to level 65.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 4.1.0 |
Global ID: | 16140904479316716620 |
Combat log ID: | 3828636926869504 |
FQN: | abl.itm.potion.grenade.tremor.artifact.grade9 |
Star Wars name: | Advanced V-9 Seismic Grenade |
Other languages: | Fortschrittliche V-9-Seismikgranate Sismo-grenade avancée V-9 |
Other sites: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1
Slot: Buff Duration: 0s Tick rate: does not tick # occurrences: 0 Target overrides: - [target override] Aoe Sphere
- [hidden] [0s]
Effect #2
Slot: Debuff Duration: 0s Tick rate: does not tick # occurrences: 0 Tags: tag.abl.utility.is_aoe Conditions: - Can only by called by other effects
- On Apply
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s - Play appearance epp . itm . potion . grenade . grenade_toss_earth, dependent on calling effect
- When projectile completed travel and hit target
- [target override]
Only when the following conditions are met:
- <
- If PRIMARY TARGET does not have any effect with the tag tag.abl.buff.grenade_immunity
- If target is an enemy
- If PRIMARY TARGET is alive
Perform the following actions:
- Spell Damage
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 65
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.611
- Standard Health Percent Min = (float) 0.537
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0 - Add effect #3 to TARGET from TARGET, Combat Math Only
- Add effect #4 to TARGET from TARGET, Combat Math Only
- [5s]
Incapacitated (Mental)
Unable to act. Breaks on damage.Slot: Debuff Duration: 5s Tick rate: does not tick # occurrences: 0 Tags: tag.abl.dispel_type.mental, tag.abl.debuff.sleep Conditions: - <
- If PRIMARY TARGET is alive
- Can only by called by other effects
- <
- On Apply
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 89° pitch, 0° yaw
- Mark as neutralized
- When NPC with this effect takes damage (weapon mode 1)
that does not get reflected
Perform the following actions:
- Remove this effect
- When NPC with this effect takes damage (weapon mode 1)
- [180s]
Bastioned
Protected from Cybertech GrenadesSlot: Buff Duration: 3m 0s Tick rate: does not tick # occurrences: 0 Tags: tag.abl.buff.grenade_immunity Conditions: - <
- If PRIMARY TARGET is a player
- Can only by called by other effects
- <