1. Abilities
  2. itm
  3. potion
  4. grenade
  5. tremor
  6. artifact
  7. grade9

Advanced V-9 Seismic Grenade

pressuremine

Advanced V-9 Seismic Grenade

Disrupts the earth beneath all targets within 6 meters of the selected area, dealing <<1>> kinetic damage and knocking them unconscious for <<2>> seconds. Damage causes this effect to end prematurely. (Cooldown: 180s). Damage dealt scales by level up to level 65.

Attributes

Conditions

Metadata

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pressuremine
Advanced V-9 Seismic Grenade
2
pressuremine
Advanced V-9 Seismic Grenade
3
blindedIncapacitated (Mental) – Unable to act. Breaks on damage.
4
blockBastioned – Protected from Cybertech Grenades
  • [0s] [not displayed]
    pressuremineEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    pressuremineEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp . itm . potion . grenade . grenade_toss_earth, dependent on calling effect
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 65
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.611
      - Standard Health Percent Min = (float) 0.537
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #4 to TARGET from TARGET, Combat Math Only
  • [5s]
    blindedIncapacitated (Mental)
    Unable to act. Breaks on damage.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 89° pitch, 0° yaw
    • Mark as neutralized
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Perform the following actions:

    • Remove this effect
  • [180s]
    blockBastioned
    Protected from Cybertech Grenades