1. Abilities
  2. qtr
  3. 1x2
  4. daily
  5. the_black_hole
  6. republic
  7. chasing_the_shadow
  8. airstrike

Airstrike

missilefan

Airstrike

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Airstrike
2
missilefan
Airstrike
3
missilefan
Airstrike
4
missilefan
Airstrike
  • [hidden] [1.5s]
    missilefanEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . utility . gtaoe_reticle . generic_yellow . scale_15m, dependent on calling effect
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [1.5s]
    missilefanEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . utility . gtaoe_reticle . generic_orange . scale_15m, dependent on calling effect
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1.5s]
    missilefanEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . utility . gtaoe_reticle . generic_red . scale_15m, dependent on calling effect
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    missilefanEffect #4

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x2 . daily . the_black_hole . republic . chasing_the_shadow . airstrike . target_explosion, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • Can only by called by other effects
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . qtr . 1x2 . daily . the_black_hole . multi . hypermatter_effects . hypermatter_burn_high, dependent on calling effect