1. Abilities
  2. operation
  3. iokath
  4. boss
  5. izax
  6. amplifier_drone
  7. amplified_beam_izax_processing

Amplified Energy Beam

abl_jc_sh_vanquish

Amplified Energy Beam

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_vanquish
Amplified Energy Beam
2
abl_jc_sh_vanquish
Amplified Energy Beam
3
abl_jc_sh_vanquish
Amplified Energy Beam
4
abl_jc_sh_vanquish
Amplified Energy Beam
5
abl_jc_sh_vanquish
Amplified Energy Beam
6
abl_jc_sh_vanquish
Amplified Energy Beam
7
abl_jc_sh_vanquish
Amplified Energy Beam
8
abl_jc_sh_vanquish
Amplified Energy Beam
9
abl_jc_sh_vanquish
Amplified Energy Beam
10
abl_jc_sh_vanquish
Amplified Energy Beam
  • [0s] [not displayed]
    abl_jc_sh_vanquishEffect #1

    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET has at least 4 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #10 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
    • Unknown (164)
      - Ability Spec = (int) 16141025367652280859
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #6 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
    • Unknown (164)
      - Ability Spec = (int) 16141025367652280859
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET has at least 2 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #5 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
    • Unknown (164)
      - Ability Spec = (int) 16141025367652280859
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
    • On Apply

    Only when the following conditions are met:

      • Unknown (84)
        - Negated = (bool) false
        - Block Identifier = (int) 1

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
    • Unknown (164)
      - Ability Spec = (int) 16141025367652280859
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
  • [0s] [not displayed]
    abl_jc_sh_vanquishEffect #2

    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET has at least 4 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #5 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
    • Unknown (164)
      - Ability Spec = (int) 16141025367652280859
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
    • Unknown (164)
      - Ability Spec = (int) 16141025367652280859
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
    • On Apply

    Only when the following conditions are met:

      • Unknown (84)
        - Negated = (bool) false
        - Block Identifier = (int) 1

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
    • Play appearance epp . operation . iokath . boss . izax . izax . deflector_shield_beam_failbreak, dependent on calling effect
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
  • [0s] [not displayed]
    abl_jc_sh_vanquishEffect #3

    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET has at least 4 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​energy_charge_level
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
    • Unknown (164)
      - Ability Spec = (int) 16141025367652280859
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
    • On Apply

    Only when the following conditions are met:

      • Unknown (84)
        - Negated = (bool) false
        - Block Identifier = (int) 1

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
    • Play appearance epp . operation . iokath . boss . izax . izax . deflector_shield_beam_failbreak, dependent on calling effect
    • Unknown (164)
      - Ability Spec = (int) 16141028927415719909
      - From Actor = (int) 2
      - To Actor = (int) 2
  • [0s] [not displayed]
    abl_jc_sh_vanquishEffect #4

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.022
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0697
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0639
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0112
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0546
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0522
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [0s] [not displayed]
    abl_jc_sh_vanquishEffect #5

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0439
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0929
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0225
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man HM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0728
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [0s] [not displayed]
    abl_jc_sh_vanquishEffect #6

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0659
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0337
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [4s]
    abl_jc_sh_vanquishAmplified Energy Beam

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . izax . izax . deflector_shield_beam_break, dependent on calling effect
    • Dispel all effects
  • [0s] [not displayed]
    abl_jc_sh_vanquishEffect #8

  • [hidden] [2s]
    abl_jc_sh_vanquishEffect #9

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) P2_ShieldBreakFail
      - Object Self = (int) 1
  • [0s] [not displayed]
    abl_jc_sh_vanquishEffect #10

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.0879
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0.045
    • Spell Damage
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0