Anti-personnel Missile
Anti-personnel Missile
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141166549885712725 |
Combat log ID: | 4095247021768704 |
FQN: | abl. |
Star Wars name: | Anti-personnel Missile |
Other languages: | Personenabwehrrakete Missile antipersonnel |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141057298717749736 FQN: abl. exp. seasons. 02_ uprisings. ord. encounter_ 3. t4_ 9k. antipersonnel_ missile/8/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 02_uprisings. ord. encounter_3. t4_9k. antipersonnel_missile - Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141058398229377597 FQN: abl. exp. seasons. 02_ uprisings. ord. encounter_ 3. t4_ 9k. antipersonnel_ missile/8/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.14
- Standard Health Percent Min = (float) 0.12
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER
- [hidden] [4s]
Effect #3Slot: Other (not visible) Duration: 4s On death: Effect persists Tick rate: 5s (0 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141059497741005954 FQN: abl. exp. seasons. 02_ uprisings. ord. encounter_ 3. t4_ 9k. antipersonnel_ missile/8/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. uprisings. station256. marlon_fenn. napalm_dot_aoe
- 2
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. debuff. damage_ over_ time Conditions: - Can only be called by other effects
Global ID: 16141060597252634327 FQN: abl. exp. seasons. 02_ uprisings. ord. encounter_ 3. t4_ 9k. antipersonnel_ missile/8/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. skill. radiation_burns. burn - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.034
- Standard Health Percent Min = (float) 0.034
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0