1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. ord
  6. encounter_3
  7. t4_9k
  8. antipersonnel_missile

Anti-personnel Missile

missileblast

Anti-personnel Missile

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblast
Anti-personnel Missile
2
missileblast
Anti-personnel Missile
3
missileblast
Anti-personnel Missile
4
missileblast
Anti-personnel Missile
  • [0s] [not displayed]
    missileblastEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02_uprisings.ord.encounter_3.t4_9k.antipersonnel_missile
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    missileblastEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • [hidden] [4s]
    missileblastEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.uprisings.station256.marlon_fenn.napalm_dot_aoe
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    missileblastEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.radiation_burns.burn
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.034
      - Standard Health Percent Min = (float) 0.034
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0