Anti-Personnel Rocket
Anti-Personnel Rocket
Fires an Anti-Personnel Rocket, which damages all hostiles within the radius of the explosion.
Attributes
Type: | active |
Activation time: | 1.8s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141101412276856498 |
Combat log ID: | 4054638105985024 |
FQN: | abl. |
Star Wars name: | Anti-Personnel Rocket |
Other languages: | Personenabwehrrakete Roquette antipersonnel |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141105389235125572 FQN: abl. world_ design. temporary_ abilities. rocket_ launcher. rocket_ launcher_ ability/5/1 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is not = Champion or Champion or Champion or Elite
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.75
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
exp. seasons. 01. ep_14. player_abilities. anti_walker_rocket_target
- 2
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is = Champion or Champion or Champion or Elite
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.15
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
exp. seasons. 01. ep_14. player_abilities. anti_walker_rocket_target
- 3
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_14. player_abilities. anti_walker_rocket_end - Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. world_ design. temporary_ abilities. rocket_ launcher. rocket_ launcher_ grant
- [hidden] [1s]
Effect #2Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16141104289723498249 FQN: abl. world_ design. temporary_ abilities. rocket_ launcher. rocket_ launcher_ ability/5/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 4, 25° pitch, 0° yaw
- Play appearance epp.
exp. seasons. 01. ep_14. player_abilities. anti_walker_rocket_target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.25
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0