Arcing Slash
Arcing Slash
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.5.0 |
Global ID: | 16141103335421053675 |
Combat log ID: | 3326645444280320 |
FQN: | abl. |
Star Wars name: | Arcing Slash |
Other languages: | Bogenhieb Fente en arc |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.6s]
Effect #1Slot: Debuff Duration: 0.6s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.6s
- Max Duration = (time) 0.6s
Global ID: 16141070646283917569 FQN: abl. daily_ area. kuat. master_ khoris. arcing_ slash/10/1 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
daily_area. , dependent on calling effectkuat. master_khoris. arcing_slash
- 2
- When effect expires
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Target
- Sort Type = Closest
- Distance = 20m
- Angle = (float) 120
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141067347748921912 FQN: abl. daily_ area. kuat. master_ khoris. arcing_ slash/10/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
daily_area. , dependent on calling effectkuat. master_khoris. arcing_slash_target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.12
- Standard Health Percent Min = (float) 0.12
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0