1. Abilities
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. minefield
  9. difficulty_2
  10. stealth_droid
  11. suicide_assassindroid

Armed

Armed

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141035500253324030

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
basicgrenadeArmed. – Armed and ready to explode. Immune to taunt.
2
Armed
3
Armed
  • [does not expire]
    basicgrenadeArmed.
    Armed and ready to explode. Immune to taunt.

    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp . npc . ability . tech . grenade_self . cast_instant, dependent on calling effect
  • [hidden] [does not expire]
    Effect #2

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Set movement speed to 30%
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . grenade_self . tick, dependent on calling effect
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.8125
      - Standard Health Percent Min = (float) 1.8125
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply
    • [target override]

    Perform the following actions:

    • Play appearance epp . qtr . 1x2 . raid . denova . boss . puzzle . stealth_droid_explosion, dependent on calling effect
    • Instantly kill the TARGET