Bodyguard
Bodyguard
((General's Bodyguards prevent damage to him))
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141172714830602802 |
Combat log ID: | 1628411080474624 |
FQN: | abl. |
Star Wars name: | Bodyguard |
Other languages: | Leibwache Garde du corps |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1s # occurrences: 0 Global ID: 16141010681559602231 FQN: abl. npc. ability. custom. boss. general_ karastace. bodyguard/0/1 - 1
- When effect ticks
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- If CASTER is in combat
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [4s]
Bodyguard
Cannot be harmed until bodyguards are slain.Slot: Buff Duration: 4s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141011781071230658 Combat log ID: 1628411080474880 FQN: abl. npc. ability. custom. boss. general_ karastace. bodyguard/0/2 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 40,000
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0