1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. rra
  8. pd_44
  9. normal
  10. orbital_strike

Bombardment

stimpack

Bombardment

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
Bombardment
2
stimpack
Bombardment
  • [hidden] [9s]
    stimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.agent.orbital_strike.laser_explosion, dependent on calling effect
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.35
      - Standard Health Percent Min = (float) 0.35
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.npc.ability.tech.orbital_bombardment.shake_laser, dependent on calling effect
  • [hidden] [9s]
    stimpackEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.ground_target.ground_target_red_2m_loop, dependent on calling effect