1. Abilities
  2. world_design
  3. flashpoint
  4. env
  5. struct
  6. bridge_city

Bridge City

Bridge City

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Bridge City – Is a valid Explode Target
2
Bridge City – Explode Ability Explosion
  • [does not expire]
    Bridge City
    Is a valid Explode Target

  • 1
    • When character receives an effect with tags 7950195750524941930, not more than every 1s

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp.world_design.flashpoint.env.barrels.fuel_barrel
  • [0s] [not displayed]
    Effect #2
    Explode Ability Explosion

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 0.5m to 100m to center of TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_splash_damage
    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 50
      - Amount Min = (float) 40
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 90
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0