Bridge City
Bridge City
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141004511718981389 |
Combat log ID: | 800684983189504 |
FQN: | abl. |
Star Wars name: | Bridge City |
Other languages: | Brückenstadt Bridge City |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Bridge City
Is a valid Explode TargetSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: 8638432160234817541 Global ID: 16141021318172886892 FQN: abl. world_ design. flashpoint. env. struct. bridge_ city/0/1 - 1
- When character receives an effect with tags 7950195750524941930, not more than every 1s
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- Play appearance epp.
world_design. flashpoint. env. barrels. fuel_barrel
- [0s] [not displayed]
Effect #2
Explode Ability ExplosionSlot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 100m
Global ID: 16141018019638008901 FQN: abl. world_ design. flashpoint. env. struct. bridge_ city/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER is positioned 0.5m to 100m to center of TARGET
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
bounty_hunter. missile_blast. missile_blast_splash_damage - Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 50
- Amount Min = (float) 40
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 90
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0