1. Abilities
  2. agent
  3. carbine_burst

Carbine Burst

abl_ag_op_carbine_burst

Carbine Burst

Fires a carbine burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage.

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_carbine_burst
Carbine Burst
2
abl_ag_op_carbine_burst
Carbine Burst
3
abl_ag_op_carbine_burst
Carbine Burst
  • [0s] [not displayed]
    abl_ag_op_carbine_burstEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . carbine_burst . cast_instant, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    abl_ag_op_carbine_burstEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.54
      - Coefficient = (float) 0.7
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Play appearance epp . trooper . hail_of_bolts . hit, dependent on calling effect
  • [hidden] [1s]
    abl_ag_op_carbine_burstEffect #3