1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. kephess
  9. logic
  10. kephess
  11. phase_event_50

Cascade

Cascade

Kephess impacts the ground with fervor, sending shockwaves out in six directions.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.kephess

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Cascade
2
darksidev
Cascade
3
Cascade
4
Cascade
5
Cascade
  • [hidden] [9s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.transition_50.cast_loop, dependent on calling effect
    • Execute hydra hook attack_wave_2
    • Dispel all effects from tags tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​kephess_tower_initial_charges
    • Dispel all effects from tags tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​kephess_ability_phase_event_50_gate
    • Dispel all effects from tags tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​kephess_ability_laser_blast_tower_prime_gtaoe
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Perform the following actions:

    • Execute hydra hook event_50_spawn_targets
  • 5
    • When effect ticks the 6th time

    Perform the following actions:

    • Execute hydra hook event_50_teleport
  • 6
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 7
    • When effect ticks the 8th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 8
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook event_50_cleanup
  • 9
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [7s]
    darksidevEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Execute hydra hook event_50_gtaoe
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook event_50_remove_targets
  • [hidden] [9s]
    Effect #3

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.transition_50.camera_shake, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.transition_50.camera_shake_2, dependent on calling effect