1. Abilities
  2. operation
  3. dxun
  4. boss
  5. hybrid_horror
  6. battery
  7. handler_battery_destroyed

Catastrophic Overload

abl_tr_va_PlasmaFlare

Catastrophic Overload

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_va_PlasmaFlare
Catastrophic Overload
2
abl_tr_va_PlasmaFlare
Catastrophic Overload
3
abl_tr_va_PlasmaFlare
Catastrophic Overload
4
abl_tr_va_PlasmaFlare
Catastrophic Overload
5
abl_bh_pt_energy_burstCatastrophic Overload – Targeting systems disrupted. Unable to fire missiles.
6
stunnedKnocked Down – Unable to act. Thrown back by the blast!
  • [0s] [not displayed]
    abl_tr_va_PlasmaFlareEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    abl_tr_va_PlasmaFlareCatastrophic Overload

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.battery_destroyed_aoe, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 18
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​is_hybrid_horror

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    abl_tr_va_PlasmaFlareCatastrophic Overload

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s] [not displayed]
    abl_tr_va_PlasmaFlareEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 18
      - Sort Type = Closest
      - Radius = 200m

    Only when the following conditions are met:

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -5
      - Amount Min = (float) -5
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.darkness_overdrive_stacks
  • [5s]
    abl_bh_pt_energy_burstCatastrophic Overload
    Targeting systems disrupted. Unable to fire missiles.

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [2s]
    stunnedKnocked Down
    Unable to act.

    Thrown back by the blast!


  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, possibly knockdown, momentum = 2.3, 19° pitch, 0° yaw