1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. hoth
  6. firefrost
  7. droid
  8. cave_in

Cave-In

nightmare

Cave-In

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
nightmare
Cave-In
2
nightmareCave In – Standing in a cave in. Taking heavy damage over time and becoming more vulnerable to damage.
3
50
nightmareDebris Damage – Damaged by falling debris. Damage taken increased by 5% per stack.
  • [hidden] [does not expire]
    nightmareEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When channel finished

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_12.bosses.group02.cave_rumble.channel_end, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 67%
  • [hidden] [8s]
    nightmareCave In
    Standing in a cave in. Taking heavy damage over time and becoming more vulnerable to damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02_uprisings.hoth.firefrost.droid_cave_in, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • [4s]
    nightmareDebris Damage
    Damaged by falling debris. Damage taken increased by 5% per stack.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_12.bosses.group02.cave_rumble.tick, dependent on calling effect