1. Abilities
  2. alliance
  3. satele_ship
  4. emperor_encounter
  5. player
  6. scourge
  7. order_taunt

Challenge!

bangbang

Challenge!

Taunt areas within 8m of Scourge for up to 15 seconds.

Scourge issues a challenge to those who would defy you!

Attributes

Conditions

Metadata

Users

Used by
  • apc.alliance.satele_ship.player.scourge_follower_package

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bangbang
Challenge!
2
bangbang
Challenge!
3
bangbangRiposte! – Reflecting damage back to attackers!
  • [0s] [not displayed]
    bangbangEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp.alliance.satele_ship.emperor_encounter.player.scourge.order_taunt, dependent on calling effect
  • [hidden] [15s]
    bangbangEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If toughness of TARGET is ≤ Strong
        >

    Perform the following actions:

    • Taunt
      - Duration = (time) 15s
    • Play appearance epp.alliance.satele_ship.emperor_encounter.player.scourge.order_taunt_enemies, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [15s]
    bangbangRiposte!
    Reflecting damage back to attackers!

  • 1
    • Before NPC with this effect takes Kinetic damage, not more than every 1s

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 8m to ground target center of TARGET

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1