1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_15
  6. boss
  7. boss01
  8. massive_beam

Charged Beam

abl_bh_me_kolto_boosters

Charged Beam

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_kolto_boosters
Charged Beam
2
abl_bh_me_kolto_boosters
Charged Beam
3
abl_bh_me_kolto_boosters
Charged Beam
4
abl_bh_me_kolto_boosters
Charged Beam
5
StunnedStunned – Unable to act.
  • [0s] [not displayed]
    abl_bh_me_kolto_boostersEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    abl_bh_me_kolto_boostersEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss01.beam_cast, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.75m
      - Distance = 50m

    Only when the following conditions are met:

      • If TARGET is different from CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    abl_bh_me_kolto_boostersEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • If difficulty is set to 8-man SM
          AND
          • If TARGET is alive
          AND
          • If TARGET is a companion
          >
        OR
        • If TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse_impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • If difficulty is any of 8-man VM, 16-man SM
          AND
          • If TARGET is alive
          AND
          • If TARGET is a companion
          >
        OR
        • If TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.electromagnetic_pulse_impact, dependent on calling effect
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    abl_bh_me_kolto_boostersEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not a player
        AND
        • If TARGET is not a companion
        >

    Perform the following actions:

    • Play appearance epp.standard_vfx.standard_explosion_medium_fast, dependent on calling effect
    • Instantly kill the TARGET
  • [2s]
    StunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 35° pitch, 0° yaw
    • Stun the TARGET