Chase Event Rate Limit
Chase Event Rate Limit
Chase Event Rate Limit - this is used to govern the frequency at which the Hydra initialized by the OnPerceived event can perform the computation for pathfinding. This is an optimization to reduce the server side cost of the path call because the OnPerceived event may be triggered redundantly.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141056529552279772 |
Combat log ID: | 2901228933611520 |
FQN: | abl. |
Star Wars name: | Chase Event Rate Limit |
Other languages: | [Chase Event Rate Limit] [Chase Event Rate Limit] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [10s]
Effect #1Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 0
Global ID: 16141104629372627783 FQN: abl. exp. 01. makeb. environment. prototype. chase_ event_ rate_ limit/3/1 - Set Duration