1. Abilities
  2. bounty_hunter
  3. combustible_gas_cylinder

Combustible Gas Cylinder

plasmaclip

Combustible Gas Cylinder

Ranged weapon attacks have a 25% chance to deal <<1>> additional elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once per second.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.bounty_hunter
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.tutorial.bounty_hunter.powertech.pyrotech.1
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.1
  • apc.bounty_hunter.mercenary.base
  • apc.bounty_hunter.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
plasmaclipCombustible Gas Cylinder – Ranged weapon attacks have a chance to deal additional elemental damage over time.
2
burnedBurning – Periodic elemental damage.
3
plasmaclip
Combustible Gas Cylinder
  • [6s]
    burnedBurning
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_cell.plasma_burn, dependent on calling effect
  • 2
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.01715
      - Standard Health Percent Min = (float) 0.01715
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.1715
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [does not expire]
    plasmaclipEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.combustible_gas_cylinder.tick, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect