1. Abilities
  2. operation
  3. enigma
  4. boss
  5. last_daughter
  6. phase1
  7. charging_orbs
  8. orb_despawn_attack

Core Charge

backflips

Core Charge

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
Core Charge
2
backflips
Orb Explosion
3
backflips
Core Charge
  • [10s]
    backflipsCore Charge

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Immobilize but allow rotation
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    backflipsOrb Explosion

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.ven_diagram.feedback_explosion, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    backflipsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook beam_ended