1. Abilities
  2. itm
  3. relic
  4. onhit
  5. dps_damage_internal
  6. artifact
  7. 09x1g

Corrosive Injection

painSuppressionDart

Corrosive Injection

Damaging attacks have a 30% chance to deal <<1>> additional internal tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
painSuppressionDart
Corrosive Injection
2
painSuppressionDart
Corrosive Injection
3
painSuppressionDart
Corrosive Injection
  • [hidden] [does not expire]
    painSuppressionDartEffect #1

  • 1
    • When character deals damage with result Ok or Crit or Glance that does not get redirected, not more than every 4.5s (30% chance), delayed by 30s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​onhit_lockout_dps applied by CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    painSuppressionDartEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 184
      - Amount Min = (float) 184
      - Amount Percent = (float) 0
      - Threat Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.itm.relic.onhit.dps_damage_internal.gray_tech
  • [hidden] [4.5s]
    painSuppressionDartEffect #3