1. Abilities
  2. dynamic_events
  3. tatooine
  4. anchorhead
  5. imperial_attack
  6. cryo_grenade

Cryo Grenade

advanced_freeze_grenade

Cryo Grenade

Freezes up to 4 targets within 6 meters of the selected area, dealing <<1>> energy damage and preventing movement for <<2>> seconds. Damage dealt after 2 seconds ends the effect prematurely.

Attributes

Conditions

Metadata

Users

Used by
  • apc.dynamic_events.tatooine.anchorhead.imperial_attack.grenades

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_freeze_grenade
Cryo Grenade
2
advanced_freeze_grenade
Cryo Grenade
3
immobilizedImmobilized (Force) – Unable to move.
4
advanced_freeze_grenade
Cryo Grenade
5
advanced_freeze_grenade
Cryo Grenade
  • [0s] [not displayed]
    advanced_freeze_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    advanced_freeze_grenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.itm.potion.grenade.grenade_toss_ice, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 41
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.705
      - Standard Health Percent Min = (float) 0.595
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [3s]
    immobilizedImmobilized (Force)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.itm.potion.grenade.ice.ice_grenade_root, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When character takes damage that does not get redirected, delayed by 2s

    Perform the following actions:

    • Remove this effect
  • [hidden] [2s]
    advanced_freeze_grenadeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ach_increment_freeze