1. Abilities
  2. alliance
  3. legacy_reborn
  4. lana
  5. cunning_slash

Cunning Slash

abl_jc_sh_prevailing_strikes

Cunning Slash

Two strikes which each do <<1>>. Or <<2>> if behind an enemy.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
abl_jc_sh_prevailing_strikes
Cunning Slash
  • [does not expire]
    abl_jc_sh_prevailing_strikesCunning Slash

  • 1
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If Caster Positioning
        - Positioned In Front = (bool) false
        - Positioned Behind = (bool) true
        - Positioned Left = (bool) false
        - Positioned Right = (bool) false
        - Negated = (bool) true

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.191
      - Standard Health Percent Min = (float) 0.191
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.27
      - Coefficient = (float) 1.91
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If Caster Positioning
        - Positioned In Front = (bool) false
        - Positioned Behind = (bool) true
        - Positioned Left = (bool) false
        - Positioned Right = (bool) false
        - Negated = (bool) false

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.233
      - Standard Health Percent Min = (float) 0.233
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.55
      - Coefficient = (float) 2.33
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If Caster Positioning
        - Positioned In Front = (bool) false
        - Positioned Behind = (bool) true
        - Positioned Left = (bool) false
        - Positioned Right = (bool) false
        - Negated = (bool) true

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.191
      - Standard Health Percent Min = (float) 0.191
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.27
      - Coefficient = (float) 1.91
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 4
    • When effect ticks the 2nd time

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If Caster Positioning
        - Positioned In Front = (bool) false
        - Positioned Behind = (bool) true
        - Positioned Left = (bool) false
        - Positioned Right = (bool) false
        - Negated = (bool) false

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.233
      - Standard Health Percent Min = (float) 0.233
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.55
      - Coefficient = (float) 2.33
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee