1. Abilities
  2. placeables
  3. stronghold
  4. toys
  5. warzone
  6. huttball

Custom Huttball Controller

stimpack

Custom Huttball Controller

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
Custom Huttball Controller
2
mysticalupgrade1
Custom Huttball - Safe - Hidden
3
mysticalupgrade3
Custom Huttball - Caution
4
mysticalupgrade5
Custom Huttball - DANGER!
5
stimpack
Custom Huttball Controller
6
mysticalupgrade1Custom Huttball - Safe – You have the Custom Huttball! Use the Throw the Custom Huttball ability to throw it to a friend before it explodes!
7
mysticalupgrade3Custom Huttball - Caution – You have the Custom Huttball! Use the Throw the Custom Huttball ability to throw it to a friend before it explodes!
8
mysticalupgrade5Custom Huttball - DANGER! – You have the Custom Huttball! Use the Throw the Custom Huttball ability to throw it to a friend before it explodes!
9
stimpack
Custom Huttball Controller
10
luckycoin
Waiting for Ball
11
republic
Custom Huttball Controller
  • [hidden] [60s]
    stimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.safe_state_hidden, increase by 2s
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.safe_state_hidden, increase by 4s
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.safe_state_hidden, increase by 8s
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.caution_state_hidden, increase by 1s
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.caution_state_hidden, increase by 5.5s
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.danger_state_hidden, increase by 1s
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.danger_state_hidden, increase by 2s
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.danger_state_hidden, increase by 4s
  • 11
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.danger_state_hidden, increase by 3s
  • 12
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.caution_state_hidden, increase by 4s
  • 13
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.caution_state_hidden, increase by 2.5s
  • 14
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 20% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Modify meta stat Effect Duration for effects from tag tag.abl.stronghold.toy.huttball.safe_state_hidden, increase by 6s
  • [hidden] [10s]
    mysticalupgrade1Custom Huttball - Safe - Hidden

  • 1
    • When character receives an effect with tags tag.abl.stronghold.toy.huttball.redispense_ball

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​stronghold.​toy.​huttball.​ball_projectile_has_arrived

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​stronghold.​toy.​huttball.​ball_carrier

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
    • Dispel all effects from tags tag.​abl.​stronghold.​toy.​huttball.​safe_state
  • [hidden] [5s]
    mysticalupgrade3Custom Huttball - Caution

  • 1
    • When character receives an effect with tags tag.abl.stronghold.toy.huttball.redispense_ball

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​stronghold.​toy.​huttball.​ball_projectile_has_arrived

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​stronghold.​toy.​huttball.​ball_carrier

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
    • Dispel all effects from tags tag.​abl.​stronghold.​toy.​huttball.​caution_state
  • [hidden] [4.5s]
    mysticalupgrade5Custom Huttball - DANGER!

  • 1
    • When character receives an effect with tags tag.abl.stronghold.toy.huttball.redispense_ball

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​stronghold.​toy.​huttball.​ball_projectile_has_arrived

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​stronghold.​toy.​huttball.​controller
  • [0s] [not displayed]
    stimpackEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​stronghold.​toy.​huttball.​ball_carrier

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 3, 75° pitch, 0° yaw
    • Play appearance epp.world_design.flashpoint.env.explosions.tac_nuke, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​stronghold.​toy.​huttball.​ball_carrier
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​stronghold.​toy.​huttball.​next_ball_carrier

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [0s] [not displayed]
    stimpackEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [5s]
    luckycoinWaiting for Ball

  • 1
    • When character receives an effect with tags tag.abl.stronghold.toy.huttball.ball_projectile_has_arrived

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​stronghold.​toy.​huttball.​ball_state

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
    • Remove this effect
  • [hidden] [5s]
    republicEffect #11

  • 1
    • When character receives an effect with tags tag.abl.stronghold.toy.huttball.ball_projectile_has_arrived

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 3, 75° pitch, 0° yaw
    • Play appearance epp.world_design.flashpoint.env.explosions.tac_nuke, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​stronghold.​toy.​huttball.​ball_projectile_has_arrived, tag.​abl.​stronghold.​toy.​huttball.​waiting_for_ball
    • Remove this effect