Dark Corruption
Dark Corruption
You are taking damage from an unknown corruption.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 7.3.0 |
Global ID: | 16141142824933971842 |
Combat log ID: | 4696881745625088 |
FQN: | abl. |
Star Wars name: | Dark Corruption |
Other languages: | Dunkle Korrumpierung Corruption obscure |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [6s]
Dark Corruption
Suffering damage from an energy field.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET does not have one effect from [purified_flame_2]
[purified_flame_2]
FQN: abl.flashpoint.voss.env.purified_flame_2
- If TARGET is alive
- If TARGET does not have one effect from
Global ID: 16141081114840734983 Combat log ID: 4696881745625358 FQN: abl. flashpoint. voss. env. corruption_ damage_ stacking/6/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
- When effect ticks
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: 6176388143106909990 Conditions: - Can only be called by other effects
Global ID: 16141077816305850910 FQN: abl. flashpoint. voss. env. corruption_ damage_ stacking/6/2 - 1
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.01
- Threat Percent = (float) -1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
flashpoint. voss. env. corruption_damage