1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. dread_guards
  9. zlogic
  10. sorcerer
  11. kill_order_enforcer

Dark Relief

darkinfusion

Dark Relief

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_01

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darkinfusionDark Relief – As Heirad takes damage, Kel'sara occasionally receives significant healing.
2
darkinfusion
Dark Relief
3
darkinfusion
Dark Relief
4
darkinfusion
Dark Relief
5
darkinfusion
Dark Relief
6
darkinfusion
Dark Relief
7
darkinfusion
Dark Relief
8
darkinfusion
Dark Relief
9
darkinfusion
Dark Relief
10
darkinfusion
Dark Relief
11
darkinfusion
Dark Relief
12
darkinfusion
Dark Relief
13
darkinfusion
Dark Relief
  • [does not expire]
    darkinfusionDark Relief
    As Heirad takes damage, Kel'sara occasionally receives significant healing.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    darkinfusionEffect #2

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 90%

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #3

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 80%

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #4

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 70%

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #5

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 60%

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #6

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 50%

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #7

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 40%

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #8

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 30%

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #9

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 20%

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #10

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 10%

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    darkinfusionEffect #11

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 5%

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    darkinfusionEffect #12

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​is_assassin
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [0s]
    darkinfusionEffect #13

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 3
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.kill_order_enforcer.empowering_stream, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET with Force for (100% of its HP), causing no threat