1. Abilities
  2. dynamic_events
  3. coruscant
  4. jedi_temple
  5. jedi_temple_boss
  6. possessed_jedi_master
  7. dark_shockwave

Dark Shockwave

disturbance

Dark Shockwave

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
disturbance
Dark Shockwave
  • [hidden] [1.1s]
    disturbanceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.coruscant.jedi_temple.jedi_temple_boss.possessed_jedi_master.dark_shockwave.dark_shockwave_anim, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.dynamic_events.coruscant.jedi_temple.jedi_temple_boss.possessed_jedi_master.dark_shockwave.dark_shockwave_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.75, 15° pitch, 0° yaw